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# 3D Flight Simulator (Retro 80s Style)
A browser-based 3D flight simulator with retro 80s aesthetic, procedural landscape generation, and persistent world saving.
## 🎮 Project Overview
This project recreates the feel of late-80s flight simulators in a web browser using JavaScript and Three.js. The intent is to make it look like something you'd find on a PC or Amiga of the time - low-resolution, polygonal, low frame-rate with a retro aesthetic.
### Key Features
- **Retro 80s Aesthetic**: Low-resolution, polygonal graphics with 80s color palettes
- **Procedural Landscape**: Realistic villages, forests, bodies of water generated procedurally
- **Persistent World**: Once generated, landscapes remain consistent across sessions
- **Multiple Screens**: Loading, intro, play, and pause screens
- **Flight Controls**: Cockpit HUD with dials and metrics
- **Save/Load System**: Save game progress including procedural landscapes
- **FPS Cap**: Configurable frame rate cap (20, 30, 50, 60 FPS) for authentic retro feel
- **Retro Audio**: Synthesized music similar to Soundblaster MIDI
## 🚀 Getting Started
### Prerequisites
- Node.js (v16 or higher)
- npm or yarn
- Modern web browser (Chrome, Firefox, Edge)
### Installation
1. Clone the repository:
```bash
git clone https://gitea@repos.retroweb.dev:ai-zone/wings88.git
cd wings88
```
2. Install dependencies:
```bash
npm install
```
3. Start the development server:
```bash
npm run dev
```
4. Open your browser to `http://localhost:3000`
### Building for Production
```bash
npm run build
```
This will create optimized production files in the `dist/` directory.
## 📂 Project Structure
```
/a0/usr/projects/3d_flyer/
├── .a0proj/ # Project configuration
├── src/ # Source code
│ ├── assets/ # Static assets
│ │ ├── images/ # Image files
│ │ ├── sounds/ # Audio files
│ │ └── models/ # 3D models
│ ├── js/ # JavaScript code
│ │ ├── screens/ # Screen components
│ │ ├── core/ # Core game logic
│ │ └── utils/ # Utility functions
│ ├── css/ # CSS styles
│ └── index.html # Main HTML file
├── public/ # Public assets
├── docs/ # Documentation
├── tests/ # Test files
├── .gitignore # Git ignore rules
├── package.json # Project configuration
├── README.md # This file
├── LICENSE # License information
└── CONTRIBUTING.md # Contribution guidelines
```
## 🛠️ Development
### Available Scripts
- `npm run dev` - Start development server with hot reload
- `npm run build` - Create production build
- `npm run test` - Run tests
- `npm run lint` - Run linter
### Branching Strategy
- `main` - Production-ready code
- `dev` - Development branch for new features
- Feature branches - Named after the feature being developed
### Commit Messages
Follow conventional commits format:
- `feat:` for new features
- `fix:` for bug fixes
- `docs:` for documentation changes
- `style:` for code style changes
- `refactor:` for code refactoring
- `test:` for test-related changes
## 🎨 Design Guidelines
### Color Palette
Inspired by 80s gaming (Amiga 500, 386 DOS):
- Use limited color palettes (16-32 colors)
- Prefer vibrant, distinctive colors
- Avoid anti-aliasing for pixelated look
### Sound Design
- Synthesized music similar to Soundblaster MIDI
- Retro sound effects
- Procedural audio generation for dynamic environments
### Performance Targets
- Default FPS cap: 20 FPS (configurable)
- Low memory footprint
- Fast load times
## 📜 License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
## 🤝 Contributing
Please read [CONTRIBUTING.md](CONTRIBUTING.md) for details on our code of conduct and the process for submitting pull requests.
## 📞 Contact
For questions or support, please open an issue in the repository.