/** * Loading screen functionality for WINGS88 3D Flight Simulator */ class LoadingScreen { constructor() { this.progress = 0; this.assets = [ 'texture1.png', 'texture2.png', 'sound1.mp3', 'sound2.mp3', 'model1.obj', 'model2.obj' ]; this.audioContext = null; this.audioBuffer = null; } init() { this.setupEventListeners(); this.startLoading(); this.initAudio(); } setupEventListeners() { document.addEventListener('DOMContentLoaded', () => { this.init(); }); } startLoading() { const progressBar = document.querySelector('.loading-progress'); const loadingText = document.querySelector('.loading-text'); const interval = setInterval(() => { this.progress += 5; if (progressBar) progressBar.style.width = `${this.progress}%`; if (this.progress >= 100) { clearInterval(interval); if (loadingText) loadingText.textContent = 'Loading complete! Starting game...'; setTimeout(() => { this.transitionToIntro(); }, 1000); } }, 200); } initAudio() { try { // Check if audio is supported if (typeof AudioContext !== 'undefined') { this.audioContext = new AudioContext(); this.loadBackgroundMusic(); } } catch (e) { console.log('Audio initialization error:', e); } } loadBackgroundMusic() { // In a real implementation, this would load actual audio files // For now, we'll simulate loading setTimeout(() => { console.log('Background music loaded'); }, 500); } playBackgroundMusic() { if (this.audioContext && this.audioBuffer) { const source = this.audioContext.createBufferSource(); source.buffer = this.audioBuffer; source.connect(this.audioContext.destination); source.start(0); } } transitionToIntro() { // In a real implementation, this would transition to the intro screen console.log('Transitioning to intro screen'); // For now, we'll just log the transition document.querySelector('.loading-text').textContent = 'Welcome to WINGS88!'; } getProgress() { return this.progress; } } // Initialize loading screen when DOM is ready document.addEventListener('DOMContentLoaded', () => { const loadingScreen = new LoadingScreen(); loadingScreen.init(); }); // Export for testing if (typeof module !== 'undefined' && module.exports) { module.exports = LoadingScreen; }