92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
// render_opl.cpp — render a MIDI file to WAV through OPL3 FM emulation
|
|||
|
|
// (libADLMIDI), i.e. the authentic Sound Blaster / AdLib sound. No
|
||
|
|
// soundfont involved: pure FM synthesis, like the real 1993 silicon.
|
||
|
|
//
|
||
|
|
// Build: see build.sh in this directory.
|
||
|
|
// Usage: render_opl in.mid out.wav seconds [volume_model]
|
||
|
|
//
|
||
|
|
// Volume models (the fun bit — they mimic real game sound drivers):
|
||
|
|
// 0 auto 1 generic 2 NativeOPL3 (CMF/id-style) 3 DMX (Doom)
|
||
|
|
// 4 APOGEE (Duke Nukem 3D) 5 9X 8 AIL (Another World era)
|
||
|
|
// 10 HMI
|
||
|
|
#include "adlmidi.h"
|
||
|
|
#include <cstdio>
|
||
|
|
#include <cstdlib>
|
||
|
|
#include <algorithm>
|
||
|
|
#include <vector>
|
||
|
|
|
||
|
|
static void wr32(FILE *f, unsigned v) {
|
||
|
|
unsigned char b[4] = {ADL_UInt8(v), ADL_UInt8(v >> 8), ADL_UInt8(v >> 16), ADL_UInt8(v >> 24)};
|
||
|
|
fwrite(b, 1, 4, f);
|
||
|
|
}
|
||
|
|
static void wr16(FILE *f, unsigned v) {
|
||
|
|
unsigned char b[2] = {ADL_UInt8(v), ADL_UInt8(v >> 8)};
|
||
|
|
fwrite(b, 1, 2, f);
|
||
|
|
}
|
||
|
|
|
||
|
|
int main(int argc, char **argv) {
|
||
|
|
if (argc < 4) {
|
||
|
|
fprintf(stderr, "usage: render_opl in.mid out.wav seconds [volume_model]\n");
|
||
|
|
return 2;
|
||
|
|
}
|
||
|
|
const long rate = 44100;
|
||
|
|
double secs = atof(argv[3]);
|
||
|
|
int model = (argc > 4) ? atoi(argv[4]) : 3; // default: DMX (Doom-ish)
|
||
|
|
|
||
|
|
ADL_MIDIPlayer *adl = adl_init(rate);
|
||
|
|
if (!adl) { fprintf(stderr, "adl_init failed\n"); return 1; }
|
||
|
|
adl_setVolumeRangeModel(adl, model);
|
||
|
|
adl_setNumChips(adl, 2); // two OPL3s: our arrangements are dense
|
||
|
|
|
||
|
|
if (adl_openFile(adl, argv[1]) != 0) {
|
||
|
|
fprintf(stderr, "cannot open %s: %s\n", argv[1], adl_errorString());
|
||
|
|
adl_close(adl); return 1;
|
||
|
|
}
|
||
|
|
|
||
|
|
FILE *f = fopen(argv[2], "wb");
|
||
|
|
if (!f) { fprintf(stderr, "cannot write %s\n", argv[2]); adl_close(adl); return 1; }
|
||
|
|
|
||
|
|
// WAV header (sizes patched to actual bytes written at the end)
|
||
|
|
const long data_off = 40;
|
||
|
|
fwrite("RIFF", 1, 4, f); wr32(f, 0); fwrite("WAVE", 1, 4, f);
|
||
|
|
fwrite("fmt ", 1, 4, f); wr32(f, 16); wr16(f, 1); wr16(f, 2);
|
||
|
|
wr32(f, unsigned(rate)); wr32(f, unsigned(rate * 4)); wr16(f, 4); wr16(f, 16);
|
||
|
|
fwrite("data", 1, 4, f); wr32(f, 0);
|
||
|
|
|
||
|
|
std::vector<short> buf(2048 * 2);
|
||
|
|
std::vector<short> all;
|
||
|
|
int frames_done = 0, frames_total = int(secs * rate);
|
||
|
|
while (frames_done < frames_total) {
|
||
|
|
int n = frames_total - frames_done;
|
||
|
|
if (n > 2048) n = 2048;
|
||
|
|
if (adl_play(adl, n * 2, buf.data()) != 0) {
|
||
|
|
all.insert(all.end(), buf.begin(), buf.begin() + n * 2);
|
||
|
|
frames_done += n;
|
||
|
|
} else {
|
||
|
|
break; // end of sequence (or error; errorString empty at EOF)
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
// Normalise: OPL FM runs quiet; bring the peak up to ~-17dBFS, capped
|
||
|
|
// so we never amplify a near-silent track into hiss.
|
||
|
|
int peak = 0;
|
||
|
|
for (short s : all) peak = std::max(peak, std::abs(int(s)));
|
||
|
|
double gain = (peak > 0 && peak < 24000) ? std::min(24000.0 / peak, 12.0) : 1.0;
|
||
|
|
if (gain != 1.0) {
|
||
|
|
for (short &s : all) {
|
||
|
|
int v = int(s * gain);
|
||
|
|
s = short(v > 32767 ? 32767 : (v < -32767 ? -32767 : v));
|
||
|
|
}
|
||
|
|
}
|
||
|
|
fprintf(stderr, "peak %d, gain x%.1f\n", peak, gain);
|
||
|
|
|
||
|
|
long bytes_written = long(all.size()) * 2;
|
||
|
|
fwrite(all.data(), 2, all.size(), f);
|
||
|
|
fflush(f);
|
||
|
|
fseek(f, 4, SEEK_SET); wr32(f, unsigned(36 + bytes_written));
|
||
|
|
fseek(f, data_off, SEEK_SET); wr32(f, unsigned(bytes_written));
|
||
|
|
fclose(f);
|
||
|
|
adl_close(adl);
|
||
|
|
fprintf(stderr, "rendered %d frames of OPL3\n", frames_done);
|
||
|
|
return 0;
|
||
|
|
}
|