SCUMM-style web adventure engine v0.1

Headless, data-driven core (no DOM, no eval): loader with one-pass
validation, verb-coin interaction resolution, polygon walkables with
Dijkstra pathfinding, branching dialogue with mid-conversation saves,
declarative JSON conditions/effects, versioned JSON saves.

Thin integration layer: asset manifest with graceful placeholders,
WebAudio music loop points (midi-playlist convention), canvas renderer
(hotspot boxes drawn where hitTest clicks), HUD model.

Web harness (web/) + skeleton example game exercising every feature.
69 tests (node --test), tools/run_all.sh gate, docs/SPEC.md design spec.
Verified end-to-end in a real browser: intro scene, walking, look/take,
room exits, dialogue choices.
This commit is contained in:
Kevin Hermes committed 2026-10-18 00:29:41 +00:00
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commit a4a2348a54
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import { test } from "node:test";
import assert from "node:assert/strict";
import { check, conditionRefs } from "../src/core/conditions.js";
const world = () => ({
flags: { metOtto: true, lied: false },
vars: { gold: 5, trust: 0 },
inventory: ["mug"],
room: "tavern",
characters: { otto: { room: "tavern" }, ann: { room: "deck" } },
dialogueState: { otto1: { node: "greet" } },
seenScenes: { intro: true },
});
test("flag conditions", () => {
assert.equal(check({ flag: "metOtto" }, world()), true);
assert.equal(check({ flag: "lied" }, world()), false);
assert.equal(check({ flag: "nonexistent" }, world()), false);
assert.equal(check(null, world()), true);
});
test("not / all / any", () => {
assert.equal(check({ not: { flag: "lied" } }, world()), true);
assert.equal(check({ all: [{ flag: "metOtto" }, { has: "mug" }] }, world()), true);
assert.equal(check({ all: [{ flag: "metOtto" }, { has: "rope" }] }, world()), false);
assert.equal(check({ any: [{ flag: "lied" }, { has: "mug" }] }, world()), true);
assert.equal(check({ any: [] }, world()), false);
assert.equal(check({ all: [] }, world()), true);
});
test("var comparisons", () => {
for (const [op, want] of [["eq", true], ["ne", false], ["lt", false],
["lte", true], ["gt", false], ["gte", true]]) {
assert.equal(check({ var: "gold", op, value: 5 }, world()), want, op);
}
assert.equal(check({ var: "missing", op: "eq", value: 0 }, world()), true);
});
test("has / at / here / seen / dialogue", () => {
assert.equal(check({ has: "mug" }, world()), true);
assert.equal(check({ at: "tavern" }, world()), true);
assert.equal(check({ at: "deck" }, world()), false);
assert.equal(check({ here: "otto" }, world()), true);
assert.equal(check({ here: "ann" }, world()), false);
assert.equal(check({ seen: "intro" }, world()), true);
assert.equal(check({ dialogue: "otto1", node: "greet" }, world()), true);
assert.equal(check({ dialogue: "otto1", node: "other" }, world()), false);
});
test("malformed conditions throw", () => {
assert.throws(() => check({ bogus: 1 }, world()), /unknown condition key/);
assert.throws(() => check({ flag: "x", has: "y" }, world()), /exactly one key/);
assert.throws(() => check("nope", world()), /bad condition/);
});
test("conditionRefs collects ids for dangling-ref checks", () => {
const refs = conditionRefs({ all: [
{ flag: "a" }, { var: "b" }, { has: "mug" }, { at: "tavern" },
{ here: "otto" }, { dialogue: "d1" }, { seen: "intro" },
] });
assert.deepEqual(refs.flags, ["a"]);
assert.deepEqual(refs.vars, ["b"]);
assert.deepEqual(refs.objects, ["mug"]);
assert.deepEqual(refs.rooms, ["tavern"]);
assert.deepEqual(refs.characters, ["otto"]);
assert.deepEqual(refs.dialogues, ["d1"]);
assert.deepEqual(refs.scenes, ["intro"]);
});
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import { test } from "node:test";
import assert from "node:assert/strict";
import { compile } from "../src/core/loader.js";
import { GameWorld } from "../src/core/world.js";
import { DialogueRunner } from "../src/core/dialogue.js";
import { Emitter } from "../src/core/events.js";
import { readFileSync } from "node:fs";
const example = JSON.parse(readFileSync(new URL("../example/game.json", import.meta.url), "utf8"));
function setup() {
const c = compile(example);
const w = new GameWorld(c);
const em = new Emitter();
const lines = [];
em.on("dialogueLine", (ev) => lines.push(ev));
let now = 0;
const d = new DialogueRunner(c, w, em);
d.clock = () => now;
return { c, w, em, d, lines, advance: (ms) => { now += ms; d.tick(now); } };
}
test("start emits first line and exposes choices", () => {
const { d, lines } = setup();
d.start("barkeep_intro");
assert.equal(lines.length, 1);
assert.equal(lines[0].speaker, "barkeep");
const choices = d.choices();
assert.equal(choices.length, 2);
assert.equal(choices[0].text, "What's in the mug?");
});
test("choosing branches and auto-advancing nodes time out", () => {
const { d, lines, advance } = setup();
d.start("barkeep_intro");
d.choose(0); // -> mug node (auto-advance, has next)
assert.equal(lines.length, 2);
assert.ok(lines[1].text.includes("never a mug"));
assert.equal(d.world.flags.heardAboutMug, true); // onEnter fired
advance(10000); // hold elapsed -> back to greet
assert.equal(lines.length, 3);
assert.equal(d.current().node, "greet");
});
test("end choice closes the dialogue", () => {
const { d, em } = setup();
let ended = 0;
em.on("dialogueEnd", () => ended++);
d.start("barkeep_intro");
d.choose(1);
assert.equal(d.active, null);
assert.equal(ended, 1);
});
test("choice conditions hide options", () => {
const c = compile(structuredClone(example));
c.dialogues.barkeep_intro.nodes.greet.choices[0].conditions = { flag: "hasClue" };
const w = new GameWorld(c);
const d = new DialogueRunner(c, w, new Emitter());
d.start("barkeep_intro");
assert.equal(d.choices().length, 1);
w.flags.hasClue = true;
assert.equal(d.choices().length, 2);
});
test("mid-dialogue state survives snapshot/restore", () => {
const { d, w } = setup();
d.start("barkeep_intro");
d.choose(0);
const snap = w.snapshot();
assert.equal(snap.dialogueState.barkeep_intro.node, "mug");
const w2 = new GameWorld(setup().c);
w2.restore(snap);
assert.equal(w2.dialogueState.barkeep_intro.node, "mug");
});
test("choice effects apply to the world", () => {
const spec = structuredClone(example);
spec.dialogues.barkeep_intro.nodes.greet.choices[0].effects = [{ setFlag: "askedAboutMug" }];
const c = compile(spec);
const w = new GameWorld(c);
const d = new DialogueRunner(c, w, new Emitter());
d.start("barkeep_intro");
d.choose(0);
assert.equal(w.flags.askedAboutMug, true);
});
test("unknown dialogue/node errors loudly", () => {
const { d } = setup();
assert.throws(() => d.start("nope"), /unknown dialogue/);
});
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import { test } from "node:test";
import assert from "node:assert/strict";
import { apply, applyAll } from "../src/core/effects.js";
import { GameWorld } from "../src/core/world.js";
const compiled = {
game: { startRoom: "jetty" },
rooms: { jetty: { id: "jetty" }, tavern: { id: "tavern" } },
objects: {}, characters: { otto: { id: "otto", room: "jetty" } },
verbs: {}, interactions: [], dialogues: {}, scenes: {},
};
const fresh = () => new GameWorld(compiled);
test("flags and vars", () => {
const w = fresh();
apply({ setFlag: "x" }, w);
assert.equal(w.flags.x, true);
apply({ setFlag: "x", value: false }, w);
assert.equal(w.flags.x, false);
apply({ setVar: "gold", value: 5 }, w);
apply({ addVar: "gold", value: -2 }, w);
assert.equal(w.vars.gold, 3);
});
test("inventory give/remove are idempotent-ish", () => {
const w = fresh();
apply({ give: "mug" }, w);
apply({ give: "mug" }, w);
assert.deepEqual(w.inventory, ["mug"]);
apply({ remove: "mug" }, w);
apply({ remove: "mug" }, w);
assert.deepEqual(w.inventory, []);
});
test("effects return events for engine machinery", () => {
const w = fresh();
assert.deepEqual(apply({ goTo: "tavern" }, w), { type: "goTo", room: "tavern" });
assert.deepEqual(apply({ playMusic: "calypso" }, w), { type: "playMusic", track: "calypso" });
assert.deepEqual(apply({ startDialogue: "d1" }, w), { type: "startDialogue", dialogue: "d1" });
assert.deepEqual(apply({ endGame: "win" }, w), { type: "endGame", ending: "win" });
});
test("moveTo mutates the world directly", () => {
const w = fresh();
apply({ moveTo: { character: "otto", room: "tavern" } }, w);
assert.equal(w.characters.otto.room, "tavern");
});
test("malformed effects throw", () => {
const w = fresh();
assert.throws(() => apply({ bogus: 1 }, w), /unknown effect key/);
assert.throws(() => apply({ setFlag: "x", give: "y" }, w), /exactly one key/);
assert.throws(() => apply({ setVar: "g", value: "five" }, w), /needs numeric value/);
});
test("applyAll skips nulls", () => {
const w = fresh();
const events = applyAll([{ setFlag: "a" }, null, { give: "mug" }], w);
assert.equal(events.length, 2);
});
test("world snapshot/restore round-trips", () => {
const w = fresh();
apply({ setFlag: "x" }, w);
apply({ give: "mug" }, w);
apply({ addVar: "n", value: 7 }, w);
const snap = w.snapshot();
const w2 = fresh();
w2.restore(snap);
assert.equal(w2.flags.x, true);
assert.deepEqual(w2.inventory, ["mug"]);
assert.equal(w2.vars.n, 7);
// snapshot is a deep copy: mutating the live world doesn't touch the save
w2.give("rope");
assert.deepEqual(snap.inventory, ["mug"]);
});
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import { test } from "node:test";
import assert from "node:assert/strict";
import { readFileSync } from "node:fs";
import { Engine } from "../src/core/engine.js";
const example = JSON.parse(readFileSync(new URL("../example/game.json", import.meta.url), "utf8"));
function fresh() {
let now = 0;
const e = new Engine(structuredClone(example), { clock: () => now });
const events = [];
e.emitter.on("*", (ev) => events.push(ev));
e.newGame();
const advance = (ms) => { now += ms; e.tick(ms); };
return { e, events, advance };
}
test("intro scene runs on the clock and lands the player in the start room", () => {
const { e, events, advance } = fresh();
e.startScene("intro");
assert.ok(events.some((ev) => ev.event === "playMusic" && ev.track === "calypso"));
assert.ok(events.some((ev) => ev.event === "slide"));
advance(4000); // slide done
advance(3500); // text done -> goto jetty
assert.equal(e.scene, null);
assert.equal(e.world.room, "jetty");
assert.equal(e.world.seenScenes.intro, true);
});
test("scene skip jumps to the final goto", () => {
const { e } = fresh();
e.startScene("intro");
e.skipScene();
assert.equal(e.scene, null);
assert.equal(e.world.room, "jetty");
});
test("clicking a walkable point schedules a walk that completes over time", () => {
const { e, advance } = fresh();
const p = e.world.characters.player;
const startX = p.x;
e.clickPoint(400, 380);
assert.ok(e.walk, "walk scheduled");
advance(1000); // 80 px/s -> 80px
assert.ok(p.x > startX);
advance(5000);
assert.equal(e.walk, null);
assert.ok(Math.abs(p.x - 400) < 1, `arrived at x=400, got ${p.x}`);
});
test("click outside the walkable area clamps to the nearest edge", () => {
const { e, advance } = fresh();
e.clickPoint(700, 380); // beyond the jetty polygon (x<=600)
advance(10000);
const p = e.world.characters.player;
assert.ok(p.x <= 600 && p.x >= 590, `clamped near x=600, got ${p.x}`);
});
test("verb + object click: take the mug, then it leaves the room", () => {
const { e } = fresh();
e.selectVerb("use");
const resp = e.click({ kind: "object", id: "mug", tags: ["container"] });
assert.ok(resp.includes("pocket"));
assert.deepEqual(e.world.inventory, ["mug"]);
assert.ok(!e.world.objectsHere().some((o) => o.id === "mug"), "taken object leaves the room");
});
test("unmatched verb gets the default response — the engine always answers", () => {
const { e } = fresh();
e.selectVerb("give");
const resp = e.click({ kind: "object", id: "post", tags: [] });
assert.equal(resp, "They're not interested.");
});
test("walk verb + exit click changes rooms and fires onEnter (music)", () => {
const { e, events } = fresh();
e.selectVerb("walk");
e.click({ kind: "exit", id: "tavern", tags: ["exit"] });
assert.equal(e.world.room, "tavern");
assert.equal(e.world.characters.player.room, "tavern");
assert.ok(events.some((ev) => ev.event === "roomEnter" && ev.room === "tavern"));
});
test("talk verb starts the dialogue; clicks are swallowed mid-dialogue", () => {
const { e } = fresh();
e.goTo("tavern");
e.selectVerb("talk");
e.click({ kind: "character", id: "barkeep", tags: ["talker"] });
assert.equal(e.dialogue.active, "barkeep_intro");
const before = e.world.flags;
const resp = e.click({ kind: "object", id: "post", tags: [] });
assert.equal(resp, null, "clicks ignored during dialogue");
assert.deepEqual(e.world.flags, before);
});
test("dialogue choice with give-mug chain: full interaction flow", () => {
const { e, advance } = fresh();
e.selectVerb("use");
e.click({ kind: "object", id: "mug", tags: ["container"] }); // take mug
e.goTo("tavern");
e.selectVerb("give");
const resp = e.click({ kind: "character", id: "barkeep", tags: ["talker"] }, "mug");
assert.ok(resp.includes("very quiet"));
assert.deepEqual(e.world.inventory, []);
assert.equal(e.world.flags.gaveMug, true);
assert.equal(e.world.vars.barkeepTrust, 1);
});
test("hitTest finds characters, objects, exits, then walkable", () => {
const { e } = fresh();
assert.equal(e.hitTest(500, 340).id, "post");
assert.equal(e.hitTest(220, 375).id, "mug");
assert.equal(e.hitTest(580, 340).kind, "exit");
assert.equal(e.hitTest(300, 420).kind, "walkable");
e.goTo("tavern");
assert.equal(e.hitTest(400, 300).id, "barkeep");
});
test("endGame effect ends the run and blocks further clicks", () => {
const spec = structuredClone(example);
spec.interactions.push({ verb: "use", noun: "post", response: "The world ends.",
effects: [{ endGame: "win" }] });
const e = new Engine(spec, { clock: () => 0 });
e.newGame();
e.selectVerb("use");
e.click({ kind: "object", id: "post", tags: [] });
assert.equal(e.phase, "ended");
assert.equal(e.world.ended, "win");
assert.equal(e.click({ kind: "object", id: "post", tags: [] }), null);
});
test("room onEnter effects fire on entry", () => {
const spec = structuredClone(example);
spec.rooms[1].onEnter = [{ setFlag: "visitedTavern" }];
const e = new Engine(spec, { clock: () => 0 });
e.newGame();
e.goTo("tavern");
assert.equal(e.world.flags.visitedTavern, true);
});
test("newGame resets everything", () => {
const { e } = fresh();
e.selectVerb("use");
e.click({ kind: "object", id: "mug", tags: ["container"] });
e.goTo("tavern");
e.newGame();
assert.equal(e.world.room, "jetty");
assert.deepEqual(e.world.inventory, []);
assert.equal(e.world.flags.tookMug, undefined);
});
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import { test } from "node:test";
import assert from "node:assert/strict";
import { readFileSync } from "node:fs";
import { validate, compile, SpecError } from "../src/core/loader.js";
const example = JSON.parse(readFileSync(new URL("../example/game.json", import.meta.url), "utf8"));
test("the shipped example validates clean", () => {
const { errors, warnings } = validate(example);
assert.deepEqual(errors, []);
// exit symmetry: jetty<->tavern, so no symmetry warnings either
assert.deepEqual(warnings, []);
});
test("compile indexes everything", () => {
const c = compile(example);
assert.equal(c.rooms.tavern.id, "tavern");
assert.equal(c.objects.mug.name, "a suspicious mug");
assert.equal(c.characters.player.room, "jetty");
assert.equal(c.verbs.look.label, "Look");
assert.ok(c.interactions.every((it) => typeof it._order === "number"));
});
test("every problem reported in one pass", () => {
const bad = structuredClone(example);
bad.meta = {}; // missing name
bad.startRoom = "nowhere"; // dangling start
bad.rooms[0].walkable = []; // no polygons
bad.characters[0].id = "walker"; // player missing
bad.interactions[0].verb = "telepathy"; // unknown verb
bad.interactions[1].noun = "ghost-mug"; // unknown noun
const { errors } = validate(bad);
assert.ok(errors.length >= 6, `expected >=6 errors, got ${errors.length}: ${errors.join("|")}`);
const joined = errors.join("\n");
for (const needle of ["meta.name", "startRoom", "walkable", "'player'", "telepathy", "ghost-mug"])
assert.ok(joined.includes(needle), `missing error about ${needle}: ${joined}`);
});
test("compile throws SpecError listing everything", () => {
assert.throws(() => compile({ meta: {} }), SpecError);
try { compile({ meta: {} }); } catch (e) {
assert.ok(e.errors.length >= 3);
}
});
test("dangling structural refs are errors, unknown flags are not checked", () => {
const bad = structuredClone(example);
bad.interactions.push({ verb: "use", noun: "mug", effects: [{ give: "nonexistent-item" }] });
bad.interactions.push({ verb: "look", noun: "post", effects: [{ playMusic: "nope-track" }] });
bad.interactions.push({ verb: "look", noun: "post", conditions: { flag: "createdAtRuntime" }, response: "ok" });
const { errors } = validate(bad);
const joined = errors.join("\n");
assert.ok(joined.includes("nonexistent-item"));
assert.ok(joined.includes("nope-track"));
assert.ok(!joined.includes("createdAtRuntime"));
});
test("dialogue nodes must connect", () => {
const bad = structuredClone(example);
bad.dialogues.barkeep_intro.nodes.greet.choices[0].to = "phantom";
const { errors } = validate(bad);
assert.ok(errors.some((e) => e.includes("phantom")));
});
test("scene steps validated", () => {
const bad = structuredClone(example);
bad.scenes.intro = [{ explode: true }, { goto: "nowhere" }, { slide: "no-such-asset" }];
const { errors } = validate(bad);
const joined = errors.join("\n");
assert.ok(joined.includes("explode"));
assert.ok(joined.includes("nowhere"));
assert.ok(joined.includes("no-such-asset"));
});
test("duplicate ids caught", () => {
const bad = structuredClone(example);
bad.rooms.push({ ...bad.rooms[0] });
const { errors } = validate(bad);
assert.ok(errors.some((e) => e.includes("duplicate id 'jetty'")));
});
test("missing return exit is a warning, not an error", () => {
const bad = structuredClone(example);
bad.rooms[1].exits = []; // tavern no longer leads back
const { errors, warnings } = validate(bad);
assert.deepEqual(errors, []);
assert.ok(warnings.some((w) => w.includes("no return exit")));
});
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import { test } from "node:test";
import assert from "node:assert/strict";
import { readFileSync } from "node:fs";
import { AssetManifest } from "../src/render/assets.js";
import { HeadlessAudio } from "../src/render/audio.js";
import { RoomRenderer } from "../src/render/canvas.js";
import { HudModel } from "../src/render/hud.js";
import { Engine } from "../src/core/engine.js";
const example = JSON.parse(readFileSync(new URL("../example/game.json", import.meta.url), "utf8"));
// ---- assets ---------------------------------------------------------------
test("asset manifest resolves and degrades gracefully", () => {
const am = new AssetManifest(example.assets);
assert.equal(am.get("bg_jetty").file, "assets/img/jetty.png");
const missing = am.get("nope");
assert.equal(missing.missing, true);
assert.equal(am.get("nope").missing, true); // second call: no crash
});
test("animation frame cycling", () => {
const am = new AssetManifest([{ id: "p", file: "p.png", frames: { walk: [0, 1, 1, 0] }, anim: { walk: 100 } }]);
const a = am.get("p");
assert.equal(am.frameFor(a, "walk", 0), 0);
assert.equal(am.frameFor(a, "walk", 100), 1);
assert.equal(am.frameFor(a, "walk", 300), 0);
assert.equal(am.frameFor(a, "unknownAnim", 0), 0); // falls back
});
// ---- audio ----------------------------------------------------------------
test("headless audio records calls and preserves loop points", () => {
const au = new HeadlessAudio();
au.playMusic({ id: "calypso", file: "c.ogg", loopStartMs: 8460, loopEndMs: 76920 });
au.playSfx({ id: "click", file: "k.ogg" });
au.setVolume(2); // clamped
assert.deepEqual(au.calls[0], { op: "playMusic", id: "calypso", file: "c.ogg",
loopStartMs: 8460, loopEndMs: 76920 });
assert.equal(au.calls[1].op, "playSfx");
assert.equal(au.volume, 1);
au.stopMusic();
assert.equal(au.current, null);
});
// ---- canvas renderer (fake recording context) ------------------------------
function fakeCtx() {
const ops = [];
const noop = (name) => (...args) => ops.push({ op: name, args });
return { ops, drawImage: noop("drawImage"), fillRect: noop("fillRect"),
fillText: noop("fillText"), beginPath: noop("beginPath"),
lineTo: noop("lineTo"), moveTo: noop("moveTo"), closePath: noop("closePath"),
fill: noop("fill"), save: noop("save"), restore: noop("restore") };
}
test("renderer draws bg, placeholders, and exit labels", () => {
const e = new Engine(structuredClone(example), { clock: () => 0 });
e.newGame();
const am = new AssetManifest(example.assets);
const rr = new RoomRenderer(e.compiled, am, new Map()); // no images loaded
const ctx = fakeCtx();
rr.draw(e, ctx, { timeMs: 0 });
assert.ok(ctx.ops.some((o) => o.op === "fillRect")); // bg placeholder
assert.ok(ctx.ops.some((o) => o.op === "fillText" && o.args[0] === "Tavern"));
// player + objects drawn as labelled placeholders
const labels = ctx.ops.filter((o) => o.op === "fillText").map((o) => o.args[0]);
assert.ok(labels.includes("player"));
assert.ok(labels.includes("post"));
assert.ok(labels.includes("mug"));
});
test("renderer uses loaded images when present", () => {
const e = new Engine(structuredClone(example), { clock: () => 0 });
e.newGame();
const am = new AssetManifest(example.assets);
const images = new Map([["bg_jetty", { width: 640, height: 480 }]]);
const rr = new RoomRenderer(e.compiled, am, images);
const ctx = fakeCtx();
rr.draw(e, ctx, { timeMs: 0 });
assert.ok(ctx.ops.some((o) => o.op === "drawImage"));
});
test("object placeholder boxes match hotspot rects (see-what-you-click)", () => {
const e = new Engine(structuredClone(example), { clock: () => 0 });
e.newGame();
const rr = new RoomRenderer(e.compiled, new AssetManifest(example.assets), new Map());
const ctx = fakeCtx();
rr.draw(e, ctx, { timeMs: 0 });
const rects = ctx.ops.filter((o) => o.op === "fillRect").map((o) => o.args);
// post hotspot {480,300,40,90} and mug {200,360,40,30} drawn exactly
assert.ok(rects.some((r) => r[0] === 480 && r[1] === 300 && r[2] === 40 && r[3] === 90),
`post box not at hotspot: ${JSON.stringify(rects)}`);
assert.ok(rects.some((r) => r[0] === 200 && r[1] === 360 && r[2] === 40 && r[3] === 30),
`mug box not at hotspot: ${JSON.stringify(rects)}`);
});
test("walkable debug draws polygons", () => {
const e = new Engine(structuredClone(example), { clock: () => 0 });
e.newGame();
const rr = new RoomRenderer(e.compiled, new AssetManifest(example.assets), new Map());
const ctx = fakeCtx();
rr.draw(e, ctx, { timeMs: 0, debugWalkable: true });
assert.ok(ctx.ops.some((o) => o.op === "closePath"));
});
// ---- HUD model --------------------------------------------------------------
test("hud exposes verbs, inventory, dialogue choices, save gate", () => {
const e = new Engine(structuredClone(example), { clock: () => 0 });
e.newGame();
const hud = new HudModel(e);
assert.equal(hud.verbs().length, 5);
e.selectVerb("look");
assert.equal(hud.verbs().find((v) => v.id === "look").selected, true);
assert.deepEqual(hud.inventory(), []);
e.selectVerb("use");
e.click({ kind: "object", id: "mug", tags: ["container"] });
assert.deepEqual(hud.inventory(), [{ id: "mug", name: "a suspicious mug" }]);
assert.equal(hud.canSave(), true);
e.goTo("tavern");
e.selectVerb("talk");
e.click({ kind: "character", id: "barkeep", tags: ["talker"] });
assert.equal(hud.inDialogue(), true);
assert.equal(hud.dialogueChoices().length, 2);
assert.equal(hud.canSave(), false, "no saving mid-dialogue");
});
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import { test } from "node:test";
import assert from "node:assert/strict";
import { readFileSync } from "node:fs";
import { Engine } from "../src/core/engine.js";
import { SAVE_VERSION } from "../src/core/save.js";
const example = JSON.parse(readFileSync(new URL("../example/game.json", import.meta.url), "utf8"));
const fresh = () => {
let now = 0;
const e = new Engine(structuredClone(example), { clock: () => now });
e.newGame();
return { e, advance: (ms) => { now += ms; e.tick(ms); } };
};
test("save/load round-trip restores the whole world", () => {
const { e, advance } = fresh();
e.selectVerb("use");
e.click({ kind: "object", id: "mug", tags: ["container"] });
e.goTo("tavern");
e.world.setFlag("didSomething", true);
e.world.addVar("score", 42);
const save = e.save();
const e2 = new Engine(structuredClone(example), { clock: () => 0 });
e2.load(save);
assert.equal(e2.world.room, "tavern");
assert.deepEqual(e2.world.inventory, ["mug"]);
assert.equal(e2.world.flags.didSomething, true);
assert.equal(e2.world.vars.score, 42);
assert.equal(e2.phase, "playing");
});
test("save format is versioned and game-tagged", () => {
const { e } = fresh();
const data = JSON.parse(e.save());
assert.equal(data.version, SAVE_VERSION);
assert.equal(data.game, "skeleton-demo");
assert.ok(data.savedAt);
});
test("rejects saves from another game", () => {
const { e } = fresh();
const save = e.save();
const other = structuredClone(example);
other.meta.name = "different-game";
const e2 = new Engine(other, { clock: () => 0 });
assert.throws(() => e2.load(save), /save is for game/);
});
test("rejects future save versions", () => {
const { e } = fresh();
const data = JSON.parse(e.save());
data.version = 999;
assert.throws(() => e.load(JSON.stringify(data)), /newer than engine/);
});
test("rejects garbage saves", () => {
const { e } = fresh();
assert.throws(() => e.load("not json"), /not valid JSON/);
assert.throws(() => e.load("{}"), /no version/);
});
test("mid-dialogue save resumes at the saved node", () => {
const { e } = fresh();
e.goTo("tavern");
e.selectVerb("talk");
e.click({ kind: "character", id: "barkeep", tags: ["talker"] });
assert.equal(e.dialogue.current().node, "greet");
const save = e.save();
const e2 = new Engine(structuredClone(example), { clock: () => 0 });
e2.load(save);
assert.ok(e2.dialogue.active);
assert.equal(e2.dialogue.current().node, "greet");
assert.equal(e2.dialogueChoices().length, 2);
});
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import { test } from "node:test";
import assert from "node:assert/strict";
import { compile } from "../src/core/loader.js";
import { VerbResolver } from "../src/core/verbs.js";
import { GameWorld } from "../src/core/world.js";
import { readFileSync } from "node:fs";
const example = JSON.parse(readFileSync(new URL("../example/game.json", import.meta.url), "utf8"));
function setup() {
const c = compile(example);
const w = new GameWorld(c);
const r = new VerbResolver(c);
r.bindWorld(w);
return { c, w, r };
}
test("exact noun beats tag beats wildcard", () => {
const { r } = setup();
const it = r.resolve("look", { kind: "object", id: "post", tags: [] });
assert.equal(it.response, "Sturdy. Smells of rope and regret.");
const tagIt = r.resolve("look", { kind: "character", id: "barkeep", tags: ["talker"] });
assert.ok(tagIt.response.includes("rather not be looked at"));
});
test("conditions gate matches and fall through to next candidate", () => {
const { w, r } = setup();
// give-with-mug: first candidate requires not-gaveMug
let it = r.resolve("give", { kind: "character", id: "barkeep", tags: ["talker"] }, "mug");
assert.ok(it.effects.some((e) => e.setFlag === "gaveMug"));
w.flags.gaveMug = true;
it = r.resolve("give", { kind: "character", id: "barkeep", tags: ["talker"] }, "mug");
assert.equal(it.response, "You already handed it over.");
});
test("with-item matching is strict both ways", () => {
const { r } = setup();
// give without item: no give-with interaction matches
assert.equal(r.resolve("give", { kind: "character", id: "barkeep", tags: [] }, null), null);
// give with wrong item: no match
assert.equal(r.resolve("give", { kind: "character", id: "barkeep", tags: [] }, "rope"), null);
});
test("conditional look on taken mug", () => {
const { w, r } = setup();
let it = r.resolve("look", { kind: "object", id: "mug", tags: ["container"] });
assert.ok(it.response.includes("suspicious"));
w.give("mug");
it = r.resolve("look", { kind: "object", id: "mug", tags: ["container"] });
assert.ok(it.response.includes("pocket"));
});
test("default responses per verb", () => {
const { r } = setup();
assert.equal(r.defaultResponse("use", { kind: "object", id: "post" }), "That doesn't seem to work.");
assert.equal(r.resolve("nope", { kind: "object", id: "post" }), null);
});
test("priority overrides order at equal specificity", () => {
const spec = structuredClone(example);
spec.interactions.unshift({ verb: "look", noun: "post", response: "HIGH", priority: 100 });
const c = compile(spec);
const w = new GameWorld(c);
const r = new VerbResolver(c); r.bindWorld(w);
const it = r.resolve("look", { kind: "object", id: "post", tags: [] });
assert.equal(it.response, "HIGH");
});
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import { test } from "node:test";
import assert from "node:assert/strict";
import { pointInPolygon, nearestPointInPolygon, WalkArea } from "../src/core/walkable.js";
const square = [[0, 0], [100, 0], [100, 100], [0, 100]];
test("point in polygon", () => {
assert.equal(pointInPolygon([50, 50], square), true);
assert.equal(pointInPolygon([150, 50], square), false);
const tri = [[0, 0], [100, 0], [50, 100]];
assert.equal(pointInPolygon([50, 90], tri), true);
assert.equal(pointInPolygon([5, 90], tri), false);
});
test("nearest point clamps to boundary", () => {
const p = nearestPointInPolygon([150, 50], [square]);
assert.deepEqual(p, [100, 50]);
});
test("walk area contains/clamp", () => {
const wa = new WalkArea([square]);
assert.equal(wa.contains([10, 10]), true);
assert.deepEqual(wa.clamp([150, 50]), [100, 50]);
assert.deepEqual(wa.clamp([10, 10]), [10, 10]);
});
test("straight path inside one polygon", () => {
const wa = new WalkArea([square], { sampleStep: 20 });
const path = wa.path([10, 50], [90, 50]);
assert.ok(path, "path found");
assert.deepEqual(path[0], [10, 50]);
assert.deepEqual(path.at(-1), [90, 50]);
});
test("path between two polygons sharing an edge (doorway)", () => {
const left = [[0, 0], [100, 0], [100, 100], [0, 100]];
const right = [[100, 0], [200, 0], [200, 100], [100, 100]];
const wa = new WalkArea([left, right], { sampleStep: 20, portalEpsilon: 5 });
const path = wa.path([10, 50], [190, 50]);
assert.ok(path, "cross-polygon path found");
assert.deepEqual(path.at(-1), [190, 50]);
// every waypoint must be inside the walkable area
for (const p of path) assert.ok(wa.contains(p) || wa.clamp(p)[0] === p[0], `waypoint ${p} off-area`);
});
test("unreachable area returns null", () => {
const left = [[0, 0], [10, 0], [10, 10], [0, 10]];
const far = [[500, 500], [510, 500], [510, 510], [500, 510]];
const wa = new WalkArea([left, far], { sampleStep: 4, portalEpsilon: 5 });
assert.equal(wa.path([5, 5], [505, 505]), null);
});
test("click outside the area walks to the nearest edge", () => {
const wa = new WalkArea([square], { sampleStep: 20 });
const path = wa.path([50, 50], [150, 50]);
assert.ok(path);
assert.deepEqual(path.at(-1), wa.clamp([150, 50]));
});