SCUMM-style web adventure engine v0.1
Headless, data-driven core (no DOM, no eval): loader with one-pass validation, verb-coin interaction resolution, polygon walkables with Dijkstra pathfinding, branching dialogue with mid-conversation saves, declarative JSON conditions/effects, versioned JSON saves. Thin integration layer: asset manifest with graceful placeholders, WebAudio music loop points (midi-playlist convention), canvas renderer (hotspot boxes drawn where hitTest clicks), HUD model. Web harness (web/) + skeleton example game exercising every feature. 69 tests (node --test), tools/run_all.sh gate, docs/SPEC.md design spec. Verified end-to-end in a real browser: intro scene, walking, look/take, room exits, dialogue choices.
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#!/usr/bin/env bash
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# run_all.sh — the whole verification pipeline, one command:
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# 1. validate the example game spec
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# 2. run the full test suite
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# Never declare success without a passing run.
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set -euo pipefail
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cd "$(dirname "$0")/.."
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echo "== validating example game spec"
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node tools/validate_game.js example/game.json
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echo "== tests"
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node --test tests/*.test.js | tail -n 12
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echo "ALL OK"
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