Fix the black screen: CRT shader did not compile, plus a test suite that can actually see it #1
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@@ -26,7 +26,7 @@ export class RetroEffect {
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = vec4(position, 0.0, 1.0);
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gl_Position = vec4(position.xy, 0.0, 1.0);
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}
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`,
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fragmentShader: `
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