Files
Hermes Cron Job 04e3400ab9 fix(retro): CRT vertex shader failed to compile, rendering the 3D canvas black
vec4(position, 0.0, 1.0) passes a vec3 plus two floats into a vec4 - five
components into four. Invalid GLSL ES on both WebGL 1 and 2:

  THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false
  ERROR: 0:71: 'constructor' : too many arguments

The whole post-processing pass failed and the game canvas read back as one
colour, 0/64000 non-black pixels. position.xy is the vec2 the fullscreen quad
needs.

Verified headlessly with SwiftShader: 55-143 distinct colours, 63750/64000
lit pixels, no shader errors, scene hash changes after throttle + pitch.
2026-10-07 13:31:23 +00:00
..