Add README, .gitignore, CI workflow, and syntax checks
CI / test (push) Has been cancelled

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-05-05 10:52:30 +00:00
parent 76bad46d09
commit 2404135205
5 changed files with 143 additions and 1 deletions
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name: CI
on:
push:
branches: [main]
pull_request:
branches: [main]
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-node@v4
with:
node-version: 22
- run: npm ci
- name: Syntax and structure checks
run: npm test
- name: Build
run: npm run build
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node_modules/
.claude/
dist/
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# Wings of the 90s - Flight Simulator
A period-accurate 3D flight simulator inspired by early 90s Amiga/DOS games like *Comanche*, *F-15 Strike Eagle*, and *After Burner*. Runs in any modern browser.
## Features
- **Authentic retro aesthetic** — 320×200 VGA Mode X resolution, CRT post-processing (barrel distortion, scanlines, color quantization, chromatic aberration, vignette), EGA 16-color palette
- **Loading screen** with progress bar and cycling messages
- **Main menu** with keyboard navigation
- **Procedural terrain** — 2000m heightmap with vertex-colored hills, water plane, low-poly clouds
- **Airport** — Runway with markings, taxiway, control tower, hangars, fuel truck, windsock
- **Low-poly Cessna-style aircraft** with animated propeller and retractable landing gear
- **6-DOF flight physics** — Thrust, drag, lift, gravity, ground friction, auto-leveling
- **Flight HUD** — Artificial horizon, airspeed, altimeter, heading tape, vertical speed indicator, throttle bar
- **Sound** — Engine drone tied to throttle, menu beeps
## Controls
| Key | Action |
|---|---|
| `W` / `S` | Throttle up / down |
| `↑` / `↓` | Pitch |
| `←` / `→` | Roll |
| `Q` / `E` | Yaw (rudder) |
| `C` | Toggle cockpit / chase camera |
| `Esc` | Pause / resume |
## Getting Started
```bash
npm install
npm run dev
```
Open `http://localhost:5173` in your browser.
## Build
```bash
npm run build
```
## Tech Stack
- Three.js r160 for 3D rendering
- Vite for dev server and builds
- Vanilla JS, no frameworks
- Web Audio API for sound
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},
"scripts": {
"dev": "vite",
"build": "vite build"
"build": "vite build",
"test": "node scripts/check-syntax.js"
}
}
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import { readFileSync, readdirSync } from 'fs';
import { join, dirname } from 'path';
import { fileURLToPath } from 'url';
const __dirname = dirname(fileURLToPath(import.meta.url));
const root = join(__dirname, '..');
const jsDir = join(root, 'js');
const files = readdirSync(jsDir).filter(f => f.endsWith('.js'));
let errors = 0;
for (const file of files) {
const path = join(jsDir, file);
const source = readFileSync(path, 'utf-8');
// Basic sanity: file is non-empty and has balanced braces
if (source.length < 10) {
console.log(` FAIL ${file}: too small`);
errors++;
continue;
}
const openBraces = (source.match(/{/g) || []).length;
const closeBraces = (source.match(/}/g) || []).length;
if (openBraces !== closeBraces) {
console.log(` FAIL ${file}: unbalanced braces (${openBraces} open, ${closeBraces} close)`);
errors++;
continue;
}
const openParens = (source.match(/\(/g) || []).length;
const closeParens = (source.match(/\)/g) || []).length;
if (openParens !== closeParens) {
console.log(` FAIL ${file}: unbalanced parentheses`);
errors++;
continue;
}
console.log(` PASS ${file}`);
}
const html = readFileSync(join(root, 'index.html'), 'utf-8');
if (html.includes('<canvas') && html.includes('<script')) {
console.log(' PASS index.html');
} else {
console.log(' FAIL index.html missing required elements');
errors++;
}
const css = readFileSync(join(root, 'css', 'style.css'), 'utf-8');
if (css.includes('#game-canvas') && css.includes('#loading-screen')) {
console.log(' PASS css/style.css');
} else {
console.log(' FAIL css/style.css missing required selectors');
errors++;
}
const required = ['main', 'flight-model', 'terrain', 'airport', 'aircraft', 'hud', 'ui', 'retro', 'sound'];
for (const mod of required) {
const source = readFileSync(join(jsDir, `${mod}.js`), 'utf-8');
if (source.includes('export class') || source.includes('export default')) {
console.log(` PASS js/${mod}.js exports correctly`);
} else {
console.log(` WARN js/${mod}.js missing export`);
}
}
console.log(`\n${errors === 0 ? 'All checks passed!' : `${errors} error(s) found.`}`);
if (errors > 0) process.exit(1);