Merge pull request 'Webui' (#1) from webui into main

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steve-admin committed 2026-10-16 18:19:21 +01:00
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@@ -37,3 +37,6 @@ media-files/video/*.mp4
# Small public-domain demo evidence clip for the auk voice-editing demo
!auk/*.wav
# VibeVoice 4-speaker spike test clip - committed for remote review
!vibevoice-spike/*.mp3
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@@ -9,6 +9,7 @@ Audio processing demos: WhisperX, Demucs, and TTS technology proofs-of-concept.
- `tts/` — text-to-speech service demos (voice cloning via MOSS-TTS)
- `auk/` — voice *editing* demos (emotion/pitch/speed/content editing on existing recordings,
as opposed to `tts/`'s clone-and-generate approach)
- `webui/` — interactive pipeline studio chaining demucs -> AuK -> MOSS-TTS with previews
Each subdirectory has its own README with setup and run instructions.
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"""
Mastering chain for generated TTS/voice clips: fixes the "tinny" spectral
imbalance common to neural vocoder output (excess 3-6kHz presence energy,
starved low end relative to a naturally-recorded voice - see the project's
spectral comparison: raw recordings skew toward 200-1000Hz, generated clips
dump ~35% of their energy into 3-6kHz) and adds the density/space that
reads as "produced" rather than dry/synthetic.
Chain order matters: EQ before compression (so the compressor reacts to
the corrected tonal balance, not the raw tinny one), reverb after
compression (so the room tail doesn't get squashed), limiter last.
"""
import argparse
import numpy as np
import soundfile as sf
from pedalboard import (
Compressor,
HighpassFilter,
HighShelfFilter,
Limiter,
LowShelfFilter,
PeakFilter,
Pedalboard,
Reverb,
)
def build_chain(
warmth_db: float,
presence_cut_db: float,
air_db: float,
comp_ratio: float,
reverb_wet: float,
) -> Pedalboard:
return Pedalboard([
HighpassFilter(cutoff_frequency_hz=60),
LowShelfFilter(cutoff_frequency_hz=150, gain_db=warmth_db, q=0.7),
PeakFilter(cutoff_frequency_hz=3800, gain_db=presence_cut_db, q=1.0),
HighShelfFilter(cutoff_frequency_hz=6500, gain_db=air_db, q=0.7),
Compressor(threshold_db=-20, ratio=comp_ratio, attack_ms=12, release_ms=120),
Reverb(room_size=0.08, damping=0.85, wet_level=reverb_wet, dry_level=1.0 - reverb_wet),
Limiter(threshold_db=-1.0, release_ms=100),
])
def main() -> None:
parser = argparse.ArgumentParser(description="Apply a studio mastering chain to a voice clip")
parser.add_argument("--input", required=True)
parser.add_argument("--output", required=True)
parser.add_argument("--warmth-db", type=float, default=5.5, help="Low-shelf boost @150Hz")
parser.add_argument("--presence-cut-db", type=float, default=-5.0, help="Peak cut @3.8kHz (the tinny band)")
parser.add_argument("--air-db", type=float, default=-4.5, help="High-shelf @6.5kHz, for softness")
parser.add_argument("--comp-ratio", type=float, default=2.5)
parser.add_argument("--reverb-wet", type=float, default=0.025)
args = parser.parse_args()
audio, sr = sf.read(args.input, always_2d=True)
audio = audio.T.astype(np.float32) # pedalboard wants (channels, samples)
board = build_chain(
args.warmth_db, args.presence_cut_db, args.air_db, args.comp_ratio, args.reverb_wet
)
processed = board(audio, sr)
# pedalboard's Limiter is attack/release-based, not a true brick-wall
# limiter - fast transients can still punch through its threshold (seen
# in practice: in-memory peaks hit 0dBFS despite threshold_db=-1.0,
# producing audible clipping distortion on playback). Hard safety
# ceiling here guarantees the written file never clips regardless.
target_peak = 10 ** (-1.0 / 20)
peak = np.max(np.abs(processed))
if peak > target_peak:
processed = processed * (target_peak / peak)
sf.write(args.output, processed.T, sr)
print(f"[INFO] Saved {args.output}")
if __name__ == "__main__":
main()
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"""
Stable Audio 3 Small-SFX CLI: generate a sound effect/ambience clip from a
text description. Runs on CPU by design - this checkpoint is the
"lightweight, no GPU required" model in Stable Audio 3's lineup, so it
never contends with ComfyUI/other models for VRAM (unlike generate_sfx.py's
MOSS-SoundEffect, which needs the 3090 and ComfyUI's memory freed first).
"""
import argparse
import torchaudio
from stable_audio_3 import StableAudioModel
def main() -> None:
parser = argparse.ArgumentParser(description="Stable Audio 3 Small-SFX text-to-sound-effect")
parser.add_argument("--text", required=True, help="Description of the sound effect/ambience")
parser.add_argument("--output", required=True, help="Output wav path")
parser.add_argument("--duration", type=float, default=10.0, help="Clip duration in seconds (max 120)")
parser.add_argument("--seed", type=int, default=-1, help="Random seed, or -1 for random")
args = parser.parse_args()
model = StableAudioModel.from_pretrained("small-sfx", device="cpu")
sample_rate = model.model.sample_rate
audio = model.generate(prompt=args.text, duration=args.duration, seed=args.seed)
torchaudio.save(args.output, audio[0].cpu(), sample_rate)
print(f"[INFO] Saved {args.output}")
if __name__ == "__main__":
main()
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"""
Generic MOSS-TTS zero-shot cloning CLI: clone the voice in --reference and
say --text in it. Used directly, and as the final stage of webui/app.py.
"""
import argparse
import importlib.util
import soundfile as sf
import torch
from transformers import AutoModel, AutoProcessor
PRETRAINED = "OpenMOSS-Team/MOSS-TTS-Local-Transformer-v1.5"
def resolve_attn_implementation(device: str, dtype: torch.dtype) -> str:
if (
device == "cuda"
and importlib.util.find_spec("flash_attn") is not None
and dtype in {torch.float16, torch.bfloat16}
):
major, _ = torch.cuda.get_device_capability()
if major >= 8:
return "flash_attention_2"
return "sdpa" if device == "cuda" else "eager"
def main() -> None:
parser = argparse.ArgumentParser(description="MOSS-TTS zero-shot voice cloning")
parser.add_argument("--text", required=True, help="Text to synthesize")
parser.add_argument("--reference", required=True, help="Reference audio path")
parser.add_argument("--output", required=True, help="Output wav path")
parser.add_argument("--language", default="English", help="Language tag")
parser.add_argument(
"--instruction", default=None,
help='Style/delivery instruction (e.g. "Change the emotion to excited."). '
"Undocumented MOSS-TTS field for this checkpoint - confirmed to work for "
"emotion in testing, passed through as-is.",
)
parser.add_argument(
"--seed", type=int, default=None,
help="Random seed for reproducibility. Unset = nondeterministic.",
)
parser.add_argument("--audio_temperature", type=float, default=1.7)
parser.add_argument("--audio_top_p", type=float, default=0.8)
parser.add_argument("--audio_top_k", type=int, default=25)
parser.add_argument("--audio_repetition_penalty", type=float, default=1.0)
parser.add_argument("--max_new_tokens", type=int, default=4096)
args = parser.parse_args()
device = "cuda" if torch.cuda.is_available() else "cpu"
dtype = torch.bfloat16 if device == "cuda" else torch.float32
if args.seed is not None:
torch.manual_seed(args.seed)
if device == "cuda":
torch.cuda.manual_seed_all(args.seed)
torch.backends.cuda.enable_cudnn_sdp(False)
torch.backends.cuda.enable_flash_sdp(True)
torch.backends.cuda.enable_mem_efficient_sdp(True)
torch.backends.cuda.enable_math_sdp(True)
attn_implementation = resolve_attn_implementation(device, dtype)
print(f"[INFO] attn_implementation={attn_implementation}")
processor = AutoProcessor.from_pretrained(PRETRAINED, trust_remote_code=True)
processor.audio_tokenizer = processor.audio_tokenizer.to(device)
model = AutoModel.from_pretrained(
PRETRAINED,
trust_remote_code=True,
attn_implementation=attn_implementation,
dtype=dtype,
).to(device)
model.eval()
conversation = [
processor.build_user_message(
text=args.text,
language=args.language,
reference=[args.reference],
instruction=args.instruction,
)
]
with torch.no_grad():
batch = processor([conversation], mode="generation")
outputs = model.generate(
input_ids=batch["input_ids"].to(device),
attention_mask=batch["attention_mask"].to(device),
max_new_tokens=args.max_new_tokens,
do_sample=True,
audio_temperature=args.audio_temperature,
audio_top_p=args.audio_top_p,
audio_top_k=args.audio_top_k,
audio_repetition_penalty=args.audio_repetition_penalty,
)
message = processor.decode(outputs)[0]
audio = message.audio_codes_list[0]
data = audio.detach().cpu().to(torch.float32).numpy()
if data.ndim == 2:
data = data.T
sf.write(args.output, data, processor.model_config.sampling_rate)
print(f"[INFO] Saved {args.output}")
if __name__ == "__main__":
main()
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"""
MOSS-SoundEffect CLI: generate an ambient/sound-effect clip from a text
description. Sibling of generate.py (MOSS-TTS voice cloning) - same
backend setup and model-loading pattern, different checkpoint and a
text-only build_user_message call (no reference audio, no cloning).
"""
import argparse
import importlib.util
import os
# This checkpoint's weights alone use ~22.3GB of this box's ~23.56GB usable
# VRAM, leaving generate()'s own small allocations (a vocab-sized mask
# tensor, etc.) no room without this - confirmed via OOM otherwise. Must be
# set before torch's CUDA allocator initializes, so it's set here rather
# than relying on the caller's shell environment.
os.environ.setdefault("PYTORCH_ALLOC_CONF", "expandable_segments:True")
os.environ.setdefault("PYTORCH_CUDA_ALLOC_CONF", "expandable_segments:True")
import soundfile as sf
import torch
from transformers import AutoModel, AutoProcessor
PRETRAINED = "OpenMOSS-Team/MOSS-SoundEffect"
def resolve_attn_implementation(device: str, dtype: torch.dtype) -> str:
if (
device == "cuda"
and importlib.util.find_spec("flash_attn") is not None
and dtype in {torch.float16, torch.bfloat16}
):
major, _ = torch.cuda.get_device_capability()
if major >= 8:
return "flash_attention_2"
return "sdpa" if device == "cuda" else "eager"
def main() -> None:
parser = argparse.ArgumentParser(description="MOSS-SoundEffect text-to-sound-effect")
parser.add_argument("--text", required=True, help="Description of the sound effect/ambience")
parser.add_argument("--output", required=True, help="Output wav path")
parser.add_argument(
"--seed", type=int, default=None,
help="Random seed for reproducibility. Unset = nondeterministic.",
)
parser.add_argument("--max_new_tokens", type=int, default=4096)
args = parser.parse_args()
device = "cuda" if torch.cuda.is_available() else "cpu"
dtype = torch.bfloat16 if device == "cuda" else torch.float32
if args.seed is not None:
torch.manual_seed(args.seed)
if device == "cuda":
torch.cuda.manual_seed_all(args.seed)
torch.backends.cuda.enable_cudnn_sdp(False)
torch.backends.cuda.enable_flash_sdp(True)
torch.backends.cuda.enable_mem_efficient_sdp(True)
torch.backends.cuda.enable_math_sdp(True)
attn_implementation = resolve_attn_implementation(device, dtype)
print(f"[INFO] attn_implementation={attn_implementation}")
processor = AutoProcessor.from_pretrained(PRETRAINED, trust_remote_code=True)
processor.audio_tokenizer = processor.audio_tokenizer.to(device)
model = AutoModel.from_pretrained(
PRETRAINED,
trust_remote_code=True,
attn_implementation=attn_implementation,
dtype=dtype,
).to(device)
model.eval()
conversation = [processor.build_user_message(ambient_sound=args.text)]
with torch.no_grad():
batch = processor([conversation], mode="generation")
# This checkpoint's generate() doesn't accept the TTS model's sampling
# kwargs (do_sample/audio_temperature/etc raise TypeError) - matches
# the official README example, which only passes these three.
outputs = model.generate(
input_ids=batch["input_ids"].to(device),
attention_mask=batch["attention_mask"].to(device),
max_new_tokens=args.max_new_tokens,
)
message = processor.decode(outputs)[0]
audio = message.audio_codes_list[0]
data = audio.detach().cpu().to(torch.float32).numpy()
if data.ndim == 2:
data = data.T
sf.write(args.output, data, processor.model_config.sampling_rate)
print(f"[INFO] Saved {args.output}")
if __name__ == "__main__":
main()
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# VibeVoice (community fork) 4-person podcast spike
Standalone experiment, not integrated into the webui or the production
pipeline. Tests whether VibeVoice (https://github.com/vibevoice-community/VibeVoice)
can generate a 4-speaker podcast scene in one pass, cloning our four
established character voices (Kevin, Marge, Terry, Priya) from their
existing approved `reference_audio` in the-service-station repo.
- `scripts/trailer_promo_4speaker.txt` - the test script: the real
"sausage rolls" trailer scene from `the-service-station/scripts/trailer-promo.md`,
converted from our `[Character|tags]` format to VibeVoices required
`Speaker N: ...` plain-text format (tags dropped - VibeVoice has no
per-line emotion/timing control).
- `trailer_promo_4speaker_vibevoice-1.5b.mp3` - the generated result
(VibeVoice-1.5B, seed 42). 47s of audio generated in 14.5s (RTF 0.31x).
Setup lives outside this repo (not committed): `.venv/` here is a fresh
isolated venv (`pip install -e /root/projects/VibeVoice`, pinned
`transformers==4.51.3`), pointed at the already-downloaded
`VibeVoice-1.5B` weights under `/root/projects/ComfyUI/models/tts/VibeVoice/`.
## Findings (2026-09-30)
Whisper-transcript check against the script: mostly faithful, not
word-perfect. Two small unscripted insertions ("I am here!" before Priyas
line, "For me," before Marges reply) and one substitution ("He will." ->
"You will."). No repetition/collapse like the AuK chain-corruption bug -
just minor ad-libbing, not catastrophic.
No audible AI disclaimer or obvious background music in this run - both
are documented risks for this model family (see
`the-service-station/research/vibevoice-2026-08-21.md` and
`vibevoice-community-fork-2026-08-21.md`), so treat this one clean run as
encouraging, not conclusive.
Steves call after listening: pursue 7B (weights already downloaded, same
venv/script, swap `--model_path`) or not worth it given the limitations
the prior research already flagged.
## 7B result (2026-09-30, same script/seed/voices)
`trailer_promo_4speaker_vibevoice-7b.mp3` - VibeVoice-7B, same seed (42),
same script, same reference voices. 34.8s of audio generated in 22.2s
(RTF 0.64x - still faster than real-time, just less headroom than 1.5B).
Whisper-transcript check: cleaner than 1.5B - neither of 1.5Bs unscripted
insertions ("I am here!", "For me,") appeared, and "He will." came through
exactly right this time (1.5B had drifted it to "You will."). One real
deviation: Marges defensive line "I get one fact wrong per episode."
came out as a question, "Can I get one fact wrong per episode?" - changes
the delivery/meaning, not just wording. Still no audible disclaimer and
nothing that reads as injected background music.
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Speaker 1: The Service Station. Three facts, one car park, and absolutely no reason to be in a hurry.
Speaker 2: Except for me, obviously. I'm always in a hurry.
Speaker 3: I had a Sinclair Spectrum in 1984, and I will find a way to bring it up.
Speaker 1: He will.
Speaker 4: I still don't understand why the sausage rolls are relevant, but here we are.
Speaker 2: They're always relevant, Priya.
Speaker 1: Every week: one underdog, one argument, and one fact Marge gets wrong.
Speaker 2: I get one fact wrong per episode. Tops.
Speaker 3: It's usually about football.
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# webui
A pipeline studio: strip a voice with **demucs**, edit it with **AuK** (emotion, pitch, speed,
free-form instructions — with preview and undo/reset), then generate new speech in that voice
with **MOSS-TTS**.
## Why this exists
Manually chaining demucs → AuK → MOSS-TTS across three separate venvs (via SSH one-off scripts)
worked but made it slow to experiment — especially with AuK's pitch/emotion controls, where you
really want to preview a result and back out if it's wrong (see the pitch-overshoot findings in
`auk/README.md`) rather than committing to a specific edit blind.
## Architecture
A single lightweight Gradio app (`app.py`) that **shells out** to each tool's own isolated venv
via subprocess, rather than merging their dependencies into one environment — MOSS-TTS pins
`transformers==5.0.0`, AuK needs `4.57.6`; they can't coexist in one venv. This app's own venv
only needs `gradio` itself.
Each stage's output becomes the next stage's input by filesystem path; a `history` list backs
the undo/reset buttons in the voice editor.
## Setup
```bash
python3 -m venv .venv && . .venv/bin/activate
pip install gradio
```
Assumes `demucs/`, `auk/`, and `tts/` (siblings in this repo) already have their own working
venvs and, for `auk/`, downloaded model weights — see their READMEs.
## Running
```bash
python3 app.py
```
Serves on `0.0.0.0:7860`. The app automatically calls ComfyUI's `/free` endpoint (if its queue
is empty) before each heavy step, to reduce GPU contention on a shared box — see the DNS/routing
and GPU-contention notes earlier in this project's history for why that matters here.
## Known limitations (inherited from the underlying tools)
- **AuK's real usable clip length is ~25-30s**, not several minutes — feeding it a long recording
will OOM even with `--cpu_offload` (see `auk/README.md`). This app doesn't chunk long inputs
automatically; keep reference clips short.
- **AuK's pitch-editing instruction-following is unreliable** — even "1 semitone" has measured
out at ~4+ semitones of actual shift in testing. The UI surfaces a warning; preview before
trusting a pitch edit.
- Each stage is a blocking subprocess call (model load + inference each time) — the UI will
appear to hang for anywhere from ~10s to a couple of minutes per click, with no progress bar
yet.
- No queueing/locking across browser tabs or concurrent users — this is a single-GPU box, so two
simultaneous generations will contend for VRAM.
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