feat: Implement loading screen with retro 80s aesthetic and unit tests
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Run Tests / test (pull_request) Failing after 36s
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/**
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* Unit tests for LoadingScreen class
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*/
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const LoadingScreen = require('../../src/js/screens/loading');
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describe('LoadingScreen', () => {
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let loadingScreen;
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beforeEach(() => {
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loadingScreen = new LoadingScreen();
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});
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describe('constructor', () => {
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it('should initialize with progress 0', () => {
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expect(loadingScreen.getProgress()).toBe(0);
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});
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it('should have assets array', () => {
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expect(loadingScreen.assets).toBeDefined();
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expect(Array.isArray(loadingScreen.assets)).toBe(true);
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expect(loadingScreen.assets.length).toBeGreaterThan(0);
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});
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});
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describe('getProgress', () => {
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it('should return current progress', () => {
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expect(loadingScreen.getProgress()).toBe(0);
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// Simulate progress update
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loadingScreen.progress = 50;
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expect(loadingScreen.getProgress()).toBe(50);
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});
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});
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describe('asset loading', () => {
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it('should have expected assets', () => {
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expect(loadingScreen.assets).toContain('texture1.png');
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expect(loadingScreen.assets).toContain('texture2.png');
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expect(loadingScreen.assets).toContain('sound1.mp3');
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expect(loadingScreen.assets).toContain('sound2.mp3');
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expect(loadingScreen.assets).toContain('model1.obj');
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expect(loadingScreen.assets).toContain('model2.obj');
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});
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});
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});
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