3 Commits

Author SHA1 Message Date
User 1626989bd7 feat: Implement intro screen with retro 80s aesthetic and unit tests
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2026-03-22 13:21:20 +00:00
steve-admin cc22cf4301 Merge pull request 'feat: Implement loading screen with retro 80s aesthetic and unit tests' (#2) from feat/loading-screen into master
Run Tests / test (push) Failing after 41s
Reviewed-on: #2
2026-03-22 12:46:36 +00:00
User 37b5511439 feat: Implement loading screen with retro 80s aesthetic and unit tests
Run Tests / test (pull_request) Failing after 36s
2026-03-22 11:37:11 +00:00
7 changed files with 510 additions and 0 deletions
+23
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/* Main styles for retro 80s aesthetic */
:root {
--primary-color: #00FF00;
--secondary-color: #000080;
--background-color: #000000;
--text-color: #FFFFFF;
--border-color: #00FF00;
}
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: 'Courier New', monospace;
background-color: var(--background-color);
color: var(--text-color);
overflow: hidden;
height: 100vh;
}
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/* Loading screen styles */
.loading-screen {
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
width: 100vw;
background-color: var(--background-color);
position: relative;
}
.loading-content {
text-align: center;
padding: 20px;
border: 2px solid var(--border-color);
background-color: rgba(0, 0, 0, 0.8);
}
.logo {
margin-bottom: 20px;
}
.logo-block {
width: 40px;
height: 40px;
background-color: var(--primary-color);
margin: 0 auto 5px;
display: block;
}
.logo-text {
font-size: 24px;
font-weight: bold;
color: var(--primary-color);
margin-bottom: 15px;
}
.copyright {
font-size: 12px;
color: var(--text-color);
margin-bottom: 20px;
}
.loading-bar {
width: 200px;
height: 20px;
background-color: var(--secondary-color);
margin: 0 auto 10px;
position: relative;
}
.loading-progress {
width: 0%;
height: 100%;
background-color: var(--primary-color);
transition: width 0.3s ease;
}
.loading-text {
font-size: 14px;
color: var(--text-color);
}
/* Intro Screen Styles */
.intro-screen {
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
height: 100vh;
background-color: #0a0a1a;
color: #00ff00;
font-family: 'Courier New', monospace;
text-align: center;
}
.title {
font-size: 48px;
font-weight: bold;
margin-bottom: 20px;
text-shadow: 0 0 10px #00ff00;
letter-spacing: 4px;
}
.credits {
font-size: 16px;
margin-bottom: 30px;
color: #a0a0a0;
}
.instructions {
font-size: 14px;
margin-bottom: 30px;
color: #00ff00;
line-height: 1.5;
}
.options {
margin-top: 20px;
}
.option {
padding: 10px 20px;
margin: 5px 0;
font-size: 18px;
cursor: pointer;
transition: all 0.2s;
border: 2px solid transparent;
}
.option.selected {
border-color: #00ff00;
background-color: rgba(0, 255, 0, 0.1);
}
.option:hover {
background-color: rgba(0, 255, 0, 0.2);
}
+41
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>3D Flight Simulator - Loading</title>
<link rel="stylesheet" href="css/main.css">
<link rel="stylesheet" href="css/screens.css">
</head>
<body>
<div id="loading-screen" class="loading-screen">
<div class="loading-content">
<div class="logo">
<div class="logo-block"></div>
<div class="logo-block"></div>
<div class="logo-block"></div>
<div class="logo-text">WINGS88</div>
</div>
<div class="copyright">(c) 1988 RetroWeb Games</div>
<div class="loading-bar">
<div class="loading-progress"></div>
</div>
<div class="loading-text">Loading assets...</div>
</div>
</div>
<script src="js/screens/loading.js"></script>
</body>
</html>
<div id="screen" class="screen">
<!-- Screen content will be dynamically loaded -->
</div>
<div id="screen" class="screen">
<!-- Screen content will be dynamically loaded -->
</div>
<div id="screen" class="screen">
<!-- Screen content will be dynamically loaded -->
</div>
<div id="screen" class="screen">
<!-- Screen content will be dynamically loaded -->
</div>
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class IntroScreen {
constructor() {
this.title = 'WINGS88';
this.credits = 'A RetroWeb Games Production';
this.instructions = 'Use arrow keys to fly\nPress SPACE to start';
this.options = ['Start Game', 'Instructions', 'Quit'];
this.selectedOption = 0;
this.audioContext = null;
this.musicTrack = null;
}
init() {
this.setupAudio();
this.render();
this.setupEventListeners();
}
setupAudio() {
try {
this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
this.loadMusic();
} catch (e) {
console.log('Audio initialization failed:', e);
}
}
loadMusic() {
// Placeholder for retro MIDI music
console.log('Loading retro music...');
}
render() {
const screen = document.getElementById('screen');
screen.innerHTML = `
<div class="intro-screen">
<div class="title">${this.title}</div>
<div class="credits">${this.credits}</div>
<div class="instructions">${this.instructions}</div>
<div class="options">
${this.options.map((option, index) => `
<div class="option ${index === this.selectedOption ? 'selected' : ''}">
${option}
</div>
`).join('')}
</div>
</div>
`;
}
setupEventListeners() {
document.addEventListener('keydown', (e) => this.handleKeyDown(e));
}
handleKeyDown(e) {
switch(e.key) {
case 'ArrowUp':
this.moveSelection(-1);
break;
case 'ArrowDown':
this.moveSelection(1);
break;
case 'Enter':
this.selectOption();
break;
case 'Escape':
this.selectOption();
break;
}
}
moveSelection(direction) {
this.selectedOption = (this.selectedOption + direction + this.options.length) % this.options.length;
this.render();
}
selectOption() {
switch(this.selectedOption) {
case 0:
console.log('Starting game...');
break;
case 1:
console.log('Showing instructions...');
break;
case 2:
console.log('Quitting game...');
break;
}
}
cleanup() {
document.removeEventListener('keydown', this.handleKeyDown);
if (this.audioContext) {
this.audioContext.close();
}
}
}
module.exports = IntroScreen;
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/**
* Loading screen functionality for WINGS88 3D Flight Simulator
*/
class LoadingScreen {
constructor() {
this.progress = 0;
this.assets = [
'texture1.png',
'texture2.png',
'sound1.mp3',
'sound2.mp3',
'model1.obj',
'model2.obj'
];
this.audioContext = null;
this.audioBuffer = null;
}
init() {
this.setupEventListeners();
this.startLoading();
this.initAudio();
}
setupEventListeners() {
document.addEventListener('DOMContentLoaded', () => {
this.init();
});
}
startLoading() {
const progressBar = document.querySelector('.loading-progress');
const loadingText = document.querySelector('.loading-text');
const interval = setInterval(() => {
this.progress += 5;
if (progressBar) progressBar.style.width = `${this.progress}%`;
if (this.progress >= 100) {
clearInterval(interval);
if (loadingText) loadingText.textContent = 'Loading complete! Starting game...';
setTimeout(() => {
this.transitionToIntro();
}, 1000);
}
}, 200);
}
initAudio() {
try {
// Check if audio is supported
if (typeof AudioContext !== 'undefined') {
this.audioContext = new AudioContext();
this.loadBackgroundMusic();
}
} catch (e) {
console.log('Audio initialization error:', e);
}
}
loadBackgroundMusic() {
// In a real implementation, this would load actual audio files
// For now, we'll simulate loading
setTimeout(() => {
console.log('Background music loaded');
}, 500);
}
playBackgroundMusic() {
if (this.audioContext && this.audioBuffer) {
const source = this.audioContext.createBufferSource();
source.buffer = this.audioBuffer;
source.connect(this.audioContext.destination);
source.start(0);
}
}
transitionToIntro() {
// In a real implementation, this would transition to the intro screen
console.log('Transitioning to intro screen');
// For now, we'll just log the transition
document.querySelector('.loading-text').textContent = 'Welcome to WINGS88!';
}
getProgress() {
return this.progress;
}
}
// Initialize loading screen when DOM is ready
document.addEventListener('DOMContentLoaded', () => {
const loadingScreen = new LoadingScreen();
loadingScreen.init();
});
// Export for testing
if (typeof module !== 'undefined' && module.exports) {
module.exports = LoadingScreen;
}
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const IntroScreen = require('../../src/js/screens/intro');
describe('IntroScreen', () => {
let introScreen;
beforeEach(() => {
introScreen = new IntroScreen();
});
describe('constructor', () => {
it('should initialize with correct default values', () => {
expect(introScreen.title).toBe('WINGS88');
expect(introScreen.credits).toBe('A RetroWeb Games Production');
expect(introScreen.instructions).toBe('Use arrow keys to fly\nPress SPACE to start');
expect(introScreen.options).toEqual(['Start Game', 'Instructions', 'Quit']);
expect(introScreen.selectedOption).toBe(0);
expect(introScreen.audioContext).toBeNull();
expect(introScreen.musicTrack).toBeNull();
});
});
describe('moveSelection', () => {
it('should move selection up', () => {
introScreen.selectedOption = 1;
// Mock render to prevent DOM access
introScreen.render = jest.fn();
introScreen.moveSelection(-1);
expect(introScreen.selectedOption).toBe(0);
expect(introScreen.render).toHaveBeenCalled();
});
it('should move selection down', () => {
introScreen.selectedOption = 0;
// Mock render to prevent DOM access
introScreen.render = jest.fn();
introScreen.moveSelection(1);
expect(introScreen.selectedOption).toBe(1);
expect(introScreen.render).toHaveBeenCalled();
});
it('should wrap around from last to first', () => {
introScreen.selectedOption = 2;
// Mock render to prevent DOM access
introScreen.render = jest.fn();
introScreen.moveSelection(1);
expect(introScreen.selectedOption).toBe(0);
expect(introScreen.render).toHaveBeenCalled();
});
it('should wrap around from first to last', () => {
introScreen.selectedOption = 0;
// Mock render to prevent DOM access
introScreen.render = jest.fn();
introScreen.moveSelection(-1);
expect(introScreen.selectedOption).toBe(2);
expect(introScreen.render).toHaveBeenCalled();
});
});
describe('selectOption', () => {
it('should handle Start Game selection', () => {
introScreen.selectedOption = 0;
const logSpy = jest.spyOn(console, 'log');
introScreen.selectOption();
expect(logSpy).toHaveBeenCalledWith('Starting game...');
logSpy.mockRestore();
});
it('should handle Instructions selection', () => {
introScreen.selectedOption = 1;
const logSpy = jest.spyOn(console, 'log');
introScreen.selectOption();
expect(logSpy).toHaveBeenCalledWith('Showing instructions...');
logSpy.mockRestore();
});
it('should handle Quit selection', () => {
introScreen.selectedOption = 2;
const logSpy = jest.spyOn(console, 'log');
introScreen.selectOption();
expect(logSpy).toHaveBeenCalledWith('Quitting game...');
logSpy.mockRestore();
});
});
});
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/**
* Unit tests for LoadingScreen class
*/
const LoadingScreen = require('../../src/js/screens/loading');
describe('LoadingScreen', () => {
let loadingScreen;
beforeEach(() => {
loadingScreen = new LoadingScreen();
});
describe('constructor', () => {
it('should initialize with progress 0', () => {
expect(loadingScreen.getProgress()).toBe(0);
});
it('should have assets array', () => {
expect(loadingScreen.assets).toBeDefined();
expect(Array.isArray(loadingScreen.assets)).toBe(true);
expect(loadingScreen.assets.length).toBeGreaterThan(0);
});
});
describe('getProgress', () => {
it('should return current progress', () => {
expect(loadingScreen.getProgress()).toBe(0);
// Simulate progress update
loadingScreen.progress = 50;
expect(loadingScreen.getProgress()).toBe(50);
});
});
describe('asset loading', () => {
it('should have expected assets', () => {
expect(loadingScreen.assets).toContain('texture1.png');
expect(loadingScreen.assets).toContain('texture2.png');
expect(loadingScreen.assets).toContain('sound1.mp3');
expect(loadingScreen.assets).toContain('sound2.mp3');
expect(loadingScreen.assets).toContain('model1.obj');
expect(loadingScreen.assets).toContain('model2.obj');
});
});
});